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Technical Artist

Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Technical Artists fit into the bigger picture Technical Artists at Liquid Swords enable and supercharge game development and are attuned with E... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Technical Artists fit into the bigger picture
Technical Artists at Liquid Swords enable and supercharge game development and are attuned with Engineers and Artists.
They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools

A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity. Technical Artists provide a clear framework for art and asset pipelines

Is this you?
A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences

Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more

Ground up development in new technologies is a situation and process you engage in readily

You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering

Knowledge of AAA development in Unreal Engine, or proprietary ones

You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!

Expert knowledge of art DCC’s like Blender, Maya, Houdini

Professional experience from using a programming or scripting language - C++, Python, HLSL etc

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Lighting Artist

Ansök    Aug 14    Liquid Swords AB    3D-grafiker
Who are Lighting Artists at Liquid Swords Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios. Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game. How Lighting Artist fits into the bigger picture Implementing creative systems of light across night/day cycles, owning the lighting and placement of sourc... Visa mer
Who are Lighting Artists at Liquid Swords

Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios.

Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game.

How Lighting Artist fits into the bigger picture

Implementing creative systems of light across night/day cycles, owning the lighting and placement of sources and a healthy blend of visual and technical expertise.

Lighting Artists collaborate with a wide cast of game developers. In-house at Liquid Swords we’re fortunate to be seniors in our craft across concept art, technical art, graphics programming, environment art, and design.

These will be your core collaborators but ultimately we are game developers first and foremost. Unreal Engine 5 is our weapon of choice, and the potential it has for your craft is something we appreciate, and expect to be a stunning part of the game.

Is this you?

An artistic eye for color and luminance and the ability to interpret reference and concept art

Understanding of the technical aspects of a real-time and PBR engine and have experience working within performance constraints

An appreciation on how to guide the player's eye and create unique identities and environmental storytelling through the use of lighting and color

High level of attention to detail with strong problem-solving skills

Experienced working with lighting software and features in Unreal Engine 5, 4, or similar;

Capture the essence of the visual direction from a lighting perspective and making sure it translates from concept into the game

Own the Lightning systems and use the right systems with purpose, and ensure that we consistently achieve visual and storytelling ambitions

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Technical Artist

Ansök    Jun 30    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Technical Artists fit into the bigger picture Technical Artists at Liquid Swords enable and supercharge game development and are attuned with E... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Technical Artists fit into the bigger picture
Technical Artists at Liquid Swords enable and supercharge game development and are attuned with Engineers and Artists.
They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools

A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity. Technical Artists provide a clear framework for art and asset pipelines

Is this you?
A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences

Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more

Ground up development in new technologies is a situation and process you engage in readily

You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering

Knowledge of AAA development in Unreal Engine, or proprietary ones

You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!

Expert knowledge of art DCC’s like Blender, Maya, Houdini

Professional experience from using a programming or scripting language - C++, Python, HLSL etc

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Lighting Artist

Ansök    Mar 27    Liquid Swords AB    3D-grafiker
Who are Lighting Artists at Liquid Swords Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios. Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game. How Lighting Artist fits into the bigger picture Implementing creative systems of light across night/day cycles, owning the lighting and placement of sourc... Visa mer
Who are Lighting Artists at Liquid Swords

Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios.

Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game.

How Lighting Artist fits into the bigger picture

Implementing creative systems of light across night/day cycles, owning the lighting and placement of sources and a healthy blend of visual and technical expertise.

Lighting Artists collaborate with a wide cast of game developers. In-house at Liquid Swords we’re fortunate to be seniors in our craft across concept art, technical art, graphics programming, environment art, and design.

These will be your core collaborators but ultimately we are game developers first and foremost. Unreal Engine 5 is our weapon of choice, and the potential it has for your craft is something we appreciate, and expect to be a stunning part of the game.

Is this you?

An artistic eye for color and luminance and the ability to interpret reference and concept art

Understanding of the technical aspects of a real-time and PBR engine and have experience working within performance constraints

An appreciation on how to guide the player's eye and create unique identities and environmental storytelling through the use of lighting and color

High level of attention to detail with strong problem-solving skills

Experienced working with lighting software and features in Unreal Engine 5, 4, or similar;

Capture the essence of the visual direction from a lighting perspective and making sure it translates from concept into the game

Own the Lightning systems and use the right systems with purpose, and ensure that we consistently achieve visual and storytelling ambitions

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Lighting Artist

Ansök    Jun 30    Liquid Swords AB    3D-grafiker
Who are Lighting Artists at Liquid Swords Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios. Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game. How Lighting Artist fits into the bigger picture Implementing creative systems of light across night/day cycles, owning the lighting and placement of sourc... Visa mer
Who are Lighting Artists at Liquid Swords

Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios.

Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game.

How Lighting Artist fits into the bigger picture

Implementing creative systems of light across night/day cycles, owning the lighting and placement of sources and a healthy blend of visual and technical expertise.

Lighting Artists collaborate with a wide cast of game developers. In-house at Liquid Swords we’re fortunate to be seniors in our craft across concept art, technical art, graphics programming, environment art, and design.

These will be your core collaborators but ultimately we are game developers first and foremost. Unreal Engine 5 is our weapon of choice, and the potential it has for your craft is something we appreciate, and expect to be a stunning part of the game.

Is this you?

An artistic eye for color and luminance and the ability to interpret reference and concept art

Understanding of the technical aspects of a real-time and PBR engine and have experience working within performance constraints

An appreciation on how to guide the player's eye and create unique identities and environmental storytelling through the use of lighting and color

High level of attention to detail with strong problem-solving skills

Experienced working with lighting software and features in Unreal Engine 5, 4, or similar;

Capture the essence of the visual direction from a lighting perspective and making sure it translates from concept into the game

Own the Lightning systems and use the right systems with purpose, and ensure that we consistently achieve visual and storytelling ambitions

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Technical Artist

Ansök    Jan 13    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Technical Artists fit into the bigger picture Technical Artists at Liquid Swords enable and supercharge game development and are attuned with E... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Technical Artists fit into the bigger picture
Technical Artists at Liquid Swords enable and supercharge game development and are attuned with Engineers and Artists.
They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools

A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity. Technical Artists provide a clear framework for art and asset pipelines

Is this you?
A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences

Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more

Ground up development in new technologies is a situation and process you engage in readily

You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering

Knowledge of AAA development in Unreal Engine, or proprietary ones

You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!

Expert knowledge of art DCC’s like Blender, Maya, Houdini

Professional experience from using a programming or scripting language - C++, Python, HLSL etc

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Technical Artist

Ansök    Mar 27    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Technical Artists fit into the bigger picture Technical Artists at Liquid Swords enable and supercharge game development and are attuned with E... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Technical Artists fit into the bigger picture
Technical Artists at Liquid Swords enable and supercharge game development and are attuned with Engineers and Artists.
They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools

A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity. Technical Artists provide a clear framework for art and asset pipelines

Is this you?
A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences

Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more

Ground up development in new technologies is a situation and process you engage in readily

You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering

Knowledge of AAA development in Unreal Engine, or proprietary ones

You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!

Expert knowledge of art DCC’s like Blender, Maya, Houdini

Professional experience from using a programming or scripting language - C++, Python, HLSL etc

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Environment Artist

Ansök    Mar 27    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Environment Artists fit into the bigger picture An Environment Artist at Liquid Swords builds assets for the world, structures, terrains, and p... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Environment Artists fit into the bigger picture
An Environment Artist at Liquid Swords builds assets for the world, structures, terrains, and props - and collaborates most closely with the Art Director and their fellow game developers.

Reinforcing the quality standards and support gameplay missions, encounters, and narrative is as important as the positive impact and engagement you bring to the dynamic studio of Liquid Swords

Is this you?
Strong understanding of form, shape, structure, sense of scale, and composition

Able to visualize and implement entire levels and detail with minimal concept art and direction

Composes unique and visually stunning spaces with strong composition, and leveraging existing assets.

Technical ability to manage levels and assets to fit memory, design, and performance requirements.

Experience in open world city development and realistic environments

Have experiences in game development of full cycles, and shipping of games

Proficient with 3D modelling software, ability to build low poly and high poly art assets e.g. Maya, Blender,

Expertise in creating props and assets, and strong environment storytelling in dressing and placement of modular sets

Understand and follow artistic direction, with an appreciation of technical constraints, and artistic aspects

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Environment Artist @ Liquid Swords

Ansök    Okt 7    Liquid Swords AB    3D-grafiker
? Composes unique and visually stunning spaces with strong composition, and leveraging existing assets. ? Technical ability to manage levels and assets to fit memory, design, and performance requirements. ? Experience in open world city development and realistic environments ? Have experiences in game development of full cycles, and shipping of games ? Proficient with 3D modelling software, ability to build low poly and high poly art assets e.g. Maya, Blen... Visa mer
? Composes unique and visually stunning spaces with strong composition, and leveraging existing assets.
? Technical ability to manage levels and assets to fit memory, design, and performance requirements.
? Experience in open world city development and realistic environments
? Have experiences in game development of full cycles, and shipping of games
? Proficient with 3D modelling software, ability to build low poly and high poly art assets e.g. Maya, Blender,
? Expertise in creating props and assets, and strong environment storytelling in dressing and placement of modular sets
? Understand and follow artistic direction, with an appreciation of technical constraints, and artistic aspects Visa mindre

Art Director

Ansök    Jul 1    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions. How Art Director fits into the bigger picture The Art Director will establish the vision and quality through collaboration and direction of artists... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.

A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.

How Art Director fits into the bigger picture
The Art Director will establish the vision and quality through collaboration and direction of artists with decades of experience. Our project is unannounced and early stages of developing thus being able to shape the visual storytelling and leading are paramount markers of success.

Is this you?

Able to lead and inspire Artists of all experience levels in the games industry

Evolve goals and vision for Art, and ensure team are enabled to execute upon high quality and ambition

Collaborate across disciplines and be a meta-thinker, considering all elements of gameplay when pioneering Art Direction

Align with leadership and CCO/Founder to carry game experience and vision through to execution

Experienced in Art Direction for video games, in full development life cycles

Proactive, self motivated and obsessed with writing video games industry

Excellent communication

Positive can-do attitude yet realistic and holistic - a team player Visa mindre

Lighting Artist

Ansök    Sep 29    Liquid Swords AB    3D-grafiker
Who are Lighting Artists at Liquid Swords Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios. Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game. How Lighting Artist fits into the bigger picture Implementing creative systems of light across night/day cycles, owning the lighting and placement of sourc... Visa mer
Who are Lighting Artists at Liquid Swords

Lighting Artists at Liquid Swords invoke emotion and sell compelling and dramatic scenarios.

Through deft manipulation of light rigs, the Lighting Artist conveys tension, emotion, ambience, mood, intent, and character within our contemporary open world game.

How Lighting Artist fits into the bigger picture

Implementing creative systems of light across night/day cycles, owning the lighting and placement of sources and a healthy blend of visual and technical expertise.

Lighting Artists collaborate with a wide cast of game developers. In-house at Liquid Swords we’re fortunate to be seniors in our craft across concept art, technical art, graphics programming, environment art, and design.

These will be your core collaborators but ultimately we are game developers first and foremost. Unreal Engine 5 is our weapon of choice, and the potential it has for your craft is something we appreciate, and expect to be a stunning part of the game.

Is this you?

An artistic eye for color and luminance and the ability to interpret reference and concept art

Understanding of the technical aspects of a real-time and PBR engine and have experience working within performance constraints

An appreciation on how to guide the player's eye and create unique identities and environmental storytelling through the use of lighting and color

High level of attention to detail with strong problem-solving skills

Experienced working with lighting software and features in Unreal Engine 5, 4, or similar;

Capture the essence of the visual direction from a lighting perspective and making sure it translates from concept into the game

Own the Lightning systems and use the right systems with purpose, and ensure that we consistently achieve visual and storytelling ambitions

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Level Artist

Ansök    Jun 28    Liquid Swords AB    3D-grafiker
Who are Artists at Liquid Swords? Artists at Liquid Swords are pioneers of visual storytelling. With a compelling and brand new IP with a clear vision plus lots of creative liberty, that means Artists are in prime place to collaborate and support to produce immersive characters, worlds, and art. Liquid Swords now wish to add an experienced Content (Outsource) Manager to establish, manage, and grow productive relationships with external vendors and studios... Visa mer
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling. With a compelling and brand new IP with a clear vision plus lots of creative liberty, that means Artists are in prime place to collaborate and support to produce immersive characters, worlds, and art.

Liquid Swords now wish to add an experienced Content (Outsource) Manager to establish, manage, and grow productive relationships with external vendors and studios.



A Level Artist at Liquid Swords is the foundation of creating our worlds and they work closely and collaboratively with the world and level design teams. They invoke visual storytelling and realize the game world with high fidelity and deftly express identity, themes, and environmental storytelling.

Is this you?


Strong understanding of form, shape, structure and composition

Ability to compose unique, visually stunning spaces with strong composition and navigation leveraging existing assets.

Able to visualize and implement entire levels and detail with minimal concept art and direction

Technical ability to manage levels and assets to fit memory, design, and performance requirements.

Experience in open world city development.

Have experiences in game development of full cycles, and shipping of games

Proficient with 3D modeling software, ability to build low poly and high poly art assets e.g. Maya, Blender,

Ability to create UB layout and tiling texture for games

Expertise in creating props and assets, and strong environment storytelling in dressing and placement

Understand and follow artistic direction, with an appreciation of technical constraints, and artistic aspects Visa mindre