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Level Designer

Who are Level Designers at Liquid Swords Level Designers at Liquid Swords achieve unforgettable level and world design. Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code. How Level Designer fits into the bigger picture Achieving the level and world design goals and advocating for t... Visa mer
Who are Level Designers at Liquid Swords

Level Designers at Liquid Swords achieve unforgettable level and world design.

Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code.

How Level Designer fits into the bigger picture

Achieving the level and world design goals and advocating for the player through their moment to moment beats, from as granular as street and small spaces all the way up to the districts and larger City as a whole, and all her facets.

This is an opportunity to truly impact the player positively and take full ownership of a large part of their traversal, exploration, and combat experience through Level Design.

Is this you?

You have a penchant for Level and World Building, in your element when building worlds that enhance narrative beats, gameplay mechanics and creative vision.

Skillful in your theory and practical application of Level and World Design.

Experienced problem solving and opportunity finding within game development, having been through cycles of prototyping, pre-production, and production.

An effective communicator with fellow game developers

Technically proficient integrating and blocking out levels in modern engine tech for example Unreal Engine or equivalent (UE4 / UE5)

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Level Designer

Who are Level Designers at Liquid Swords Level Designers at Liquid Swords achieve unforgettable level and world design. Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code. How Level Designer fits into the bigger picture Achieving the level and world design goals and advocating for t... Visa mer
Who are Level Designers at Liquid Swords

Level Designers at Liquid Swords achieve unforgettable level and world design.

Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code.

How Level Designer fits into the bigger picture

Achieving the level and world design goals and advocating for the player through their moment to moment beats, from as granular as street and small spaces all the way up to the districts and larger City as a whole, and all her facets.

This is an opportunity to truly impact the player positively and take full ownership of a large part of their traversal, exploration, and combat experience through Level Design.

Is this you?

You have a penchant for Level and World Building, in your element when building worlds that enhance narrative beats, gameplay mechanics and creative vision.

Skillful in your theory and practical application of Level and World Design.

Experienced problem solving and opportunity finding within game development, having been through cycles of prototyping, pre-production, and production.

An effective communicator with fellow game developers

Technically proficient integrating and blocking out levels in modern engine tech for example Unreal Engine or equivalent (UE4 / UE5)

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Level Designer - Unpublished

Who are X at Liquid Swords This section is the “Why should I be interested?” section and serves as a pitch to the would-be candidate. And motivates them to read further. It’s ambitious, visionary, reaching for the stars, and succinct. It sets an expectation to the candidate so that we can lay out who we want to hire, and the flavor of the department that a person will join. How X fit into the bigger picture This section proves “how” our ambitions are m... Visa mer
Who are X at Liquid Swords

This section is the “Why should I be interested?” section and serves as a pitch to the would-be candidate. And motivates them to read further.

It’s ambitious, visionary, reaching for the stars, and succinct. It sets an expectation to the candidate so that we can lay out who we want to hire, and the flavor of the department that a person will join.

How X fit into the bigger picture

This section proves “how” our ambitions are met, and the measures of success in the discipline, and department. It’s still a pitch to the would-be applicant, but provides more context and detail. How an individual will see themselves contributing to the role successfully

Is this you?

These are the “what” - the situations day to day and week to week that define the role. They are short, and bullet pointed. By the time a person gets to this point they should be interested in the high-level role, and now want to see that they can “do the thing”

It can be the engine, years of experience, situations a person has been in before, or softwares and languages

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre

Level Designer

Ansök    Okt 19    Liquid Swords AB    Leveldesigner
Who are Level Designers at Liquid Swords Level Designers at Liquid Swords achieve unforgettable level and world design. Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code. How Level Designer fits into the bigger picture Achieving the level and world design goals and advocating for t... Visa mer
Who are Level Designers at Liquid Swords

Level Designers at Liquid Swords achieve unforgettable level and world design.

Story is the heartbeat of our game with the City being the main character. This means Level Designer weaves compelling layouts of City, District, and Streets through collaboration with Design, Art, Narrative, Audio and Code.

How Level Designer fits into the bigger picture

Achieving the level and world design goals and advocating for the player through their moment to moment beats, from as granular as street and small spaces all the way up to the districts and larger City as a whole, and all her facets.

This is an opportunity to truly impact the player positively and take full ownership of a large part of their traversal, exploration, and combat experience through Level Design.

Is this you?

You have a penchant for Level and World Building, in your element when building worlds that enhance narrative beats, gameplay mechanics and creative vision.

Skillful in your theory and practical application of Level and World Design.

Experienced problem solving and opportunity finding within game development, having been through cycles of prototyping, pre-production, and production.

An effective communicator with fellow game developers

Technically proficient integrating and blocking out levels in modern engine tech for example Unreal Engine or equivalent (UE4 / UE5)

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams. Visa mindre